![]() ![]() Currently we use the Ctrl key, which is fine. Standard and reliable way of rotation snapping It would be nice to have standard way of snapping to 45-degree (or user defined) angles with the interactive tools, like holding down Shift in Illustrator. There is of course pre-selection highlighting of items, but if you’re like me, once you get into the groove you’re using the radial menus more gesturally, since ~80% of the time you’re going back to the same few bread and butter SOPs like PolyExtrude, EdgeLoop, PolySplit, PolyBridge etc. For example, if you are on the Poly Modeling radial menu, it’s entirely possible for the cursor to be on the PolyBridge “bubble”, but for PolyExtrude underneath it to be active. ![]() To help folks like me with iffy hand-eye coordination, maybe the spacing of radial menu items could be a bit more spread out, or more importantly, the active area for selection could be a little further away from the center of the radial menus, so it requires more mouse travel in the correct direction to select something. I’ve invoked the wrong operation so many times. Improved selection of radial menu items Radial menus are awesome, but I feel they can be a bit touchy for fast work. This one is probably an already existing RFE. It would be great if we could have some user defined color or shading on backfaces. Shade backfaces differently Currently it’s possible to enable backface culling, but I feel that this is not ideal. You can type 0 into the field because your pivot is set after selection, but it would be nice to stay in the viewport and have accurate scaling via handle and ladder. If you use the ladder to scale an axis down to zero, what you actually end up with in your parameter field is some close-but-no-cigar value like 0.0029455. In no particular order: Decimal precision of viewport handles In this specific case, transformations done with the handles have limited decimal precision. IMO workflow is a big deal – it’s not enough to have good tools (which I feel Houdini does) but they should always flow well with minimal speed bumps, so a user can really get into the zone. ![]() Some of the items below are not feature requests as much as “quality-of-life” tweaks to the way current tools work. Hi all, I have a few RFEs in mind for the modeling side of Houdini and I thought it would be good to get input from other modelers to improve or add to them before they are submitted. ![]()
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January 2023
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